site stats

Fluid burning boiler factorio

WebOct 21, 2024 · Input: crude oil, heavy oil, light oil or butane gas (optionally wood or coal, anything flammable would do) Output: nothing Effect: Use up excess burnables, look pretty (, pollute a lot) The reason I ask for this is that when you get oil processing you need to split the crude oil and use up all 3 parts of it or the refinery stops.

Hydrogen, or Hydrogen - Factorio Forums

WebApr 30, 2024 · Burning this in the boilers gives 1000*4000kJ = 4000000kJ so the profit would be 3828571kJ (almost 4MJ) Since coal liquefaction takes 10 coal we can do that 100 times. Profit 1000 heavy oil, 1500 light oil and 2000 petroleum. Energy cost is 210000kJ, cumulative that's 381429kJ Just for the numbers, heavy/light/petroleum all to solid fuel. WebFrom these points, a few guiding principles: Point 1 means that you will need to use advanced oil processing or coal liquefaction, which are the only ways to get heavy and light oil. You can still use basic oil processing, … did not pushed through https://johnsoncheyne.com

Burn liquids for electricity :: Factorio General Discussions

WebNov 13, 2024 · Bobs fluid burning boiler mk1 produces steam with 315°, which can only be used with 3 steam engines mk2, otherwise you lose energy. The other option is fluid burning generator, which is even more expensive, but maybe even smaller. I didn't check, how they work exactly Yet another option is KS Power oil boiler, which needs concrete. WebPumpjack Energy + Refinery Energy + Chem Plant Energy. = (44.44oil * 9kJ / oil / Y) + (20petroleum * 46.67kJ / petroleum) + (1fuel * 420kJ / fuel) = 1753.3 kJ to make one solid fuel (when Y = 1) That leaves a ratio of 6.844 for energy received over energy invested, only one third as efficient as coal. The math for pollution is similar; I just ... WebThe ratio in general for mk2 boiler to mk2 steam engines is 10:6.66:1 (boiler/engine/pump). tldr; you are thinking too hard. a offshore pump provides roughly 5100 kw of potential water power. You need four of those. the ratio is 1 pump, 10 boiler 2s, 6 steam 2s, 1 steam 1. From there load radars as appropriate. did not passed the assessment

Bob

Category:Boiler - Factorio Wiki

Tags:Fluid burning boiler factorio

Fluid burning boiler factorio

Guides:Early Power Seablock Wiki Fandom

WebNew fire graphics for boilers. 0.9.2: Enabled the inserter to take fuel out of boilers. 0.8.0: Flickering light added to furnaces and boilers. 0.6.1: … WebFeb 11, 2024 · Raxacoricofallapatorius ඞ Feb 11, 2024 @ 11:51am. Gas turbines can burn liquid fuels without water coolant, the working fluid is the compressed air. Combined …

Fluid burning boiler factorio

Did you know?

WebFluid burning boilers makes 90/s of 315 °C steam. To consume this, each Fluid burning boiler needs 3x Steam engine 2. All burnable fluids have their fuel value in the tooltip. … WebI have a fluid burning boiler system that doesn't seem to be working. The fluid burning boilers have adequate crude oil and water flowing to them. They say their output is full, …

WebJul 4, 2024 · With pure bobs mods, research the Fluid burning boiler, and use a few of them in your power plant with hydrogen as the fuel. With angels mods, I'm not sure. Alternatively, you could combine it with Coal to make solid fuel, it burns cleaner than coal. WebFluid burning Boilers (and Fluid burning generators) burn the fuel directly for a 100% efficiency. The Fluid burning heat sources on the other hand offer Neighbour bonus, … - Added science pack prerequisites to fluid burning generators. Bugfixes: - Fixed … A small overhaul with a focus on long-distance logistics variety. Transport … Fluid burning Boilers (and Fluid burning generators) burn the fuel directly for a …

WebUnfortunately I can't get that to work either :( I made 2 rows in Helmod's, the first one with a fluid burner, the second with a normal one. As you can see on these screenshots, the … Webmake tanks for every liquid (even lube!) and wire them up you can tech up to cracking. Then you build some cracking factroies (heavy to light, and light to petroleum). on the input pipe for heavy->light you place a pump, which you connect to the wire signal from the tanks. The condition for the pump should be "activate, when lube > 15k

WebMay 4, 2016 · Originally posted by Willy Bonka: Just do this. - = connected to. Offshore pump - pipe - boiler (I find 2 most suitable) - pipe - steam engine. And feed the boilers …

WebI believe it makes sense to have even a single 1:20:40 pump:boiler:engine setup that has a storage tank or two between the boiler and its steam engines. Then wire up the storage tanks on a single circuit network. Connect them to a speaker that generates an alert when steam is below a certain threshold, say, 90%. did not push through synonymWebUsing Fluid burning generator 3, max output 3.6MW 1 x High capacity accumulators, 1 Accumulator, Input = 900kW (25% on generator max output) 10 units of Fuel oil = 9.7 in accumulators . So it seems that when fluid generator is working with 50% of speed its efficiency is 200%, when only 25% of max power is generated efficiency is almost 400% ... did not plant bulbs before ground frozeWebTypes. This is a list of all items usable as fuel in burner devices, ordered by fuel value: (1) For the purposes of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 tiles per second at full speed, and so on. (2) This assumes all crude oil is processed completely into solid fuel using advanced ... did not produce any expected outputWebThe oil burning generator MK2 provides 2.2 MW of energy for 1 liquid fuel, which is 4MW of energy. effectively giving you 55% efficiency per liquid fuel. The boiler mk3 gives you 70MW of energy per fuel block (70% efficiency of 100 MW fuel block). An enriched fuel block requires 30 liquid fuel or 2.33 MW of energy per liquid fuel for an ... did not perpetrate the people power 1 on 1986WebApr 7, 2024 · in bob's mods (assuming they aren't altered by other mods) fuel values are as follows: Petroleum Gas = 4.6MJ. Light oil = 3MJ. Heavy oil = 2MJ. Liquid Fuel = 4MJ. hydrazine = 380kJ. Hydrogen = 90kJ. … did not purchase car maintenanceWebEnergy, whether harnessed from fuel in boilers, or from nuclear power through heat exchangers, can be used to turn water to steam, being a liquid form of work. Steam holds energy at a ratio of 0.2 kJ per °C per unit. In … did not push through in tagalogWebDec 19, 2015 · Name: Oil Steam Boiler Description: Before blue science you can often find you got too much light/heavy oil. Burn it to heat water and power steam engines! License: Ask me Version: 0.2.0 Release: 2015-07 … did not read anything but decoded a message